The Werewolves of Miller's Hollow

Figma
Visual Design
Game Design

In my latest project, "The Werewolves of Miller's Hollow," I infused the mystical style of Tarot cards into both a unique card interface and an online game prototype. This blend of traditional artistry and modern digital design showcases my ability to merge classic inspiration with contemporary gaming experiences, creating an immersive and visually captivating product.

Game Proposal

"The Werewolves of Miller's Hollow" is a captivating game of mystery and strategy. Set in a charming village haunted by werewolves, players must uncover hidden identities and outwit their opponents to survive. Combining elements of bluffing and psychological intrigue, this game offers a thrilling experience of deduction and deception, where every decision can be a matter of life or death.
Project Proposal
Designed Card List

Design Process

I crafted wireframes and a graphic treatment page, guiding the project's visual and structural design. This foundational work ensured a cohesive interface and consistent aesthetic, essential for an immersive gaming experience.
Wireframe
Graphic treatment

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Design Elements

Created the frames and elements for each type of card.

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Card Interface

Game card

Role description

Game Prototype

Creating the online game prototype for "The Werewolves of Miller's Hollow" in Figma was a challenging yet rewarding experience. The complexity of the game's flow demanded meticulous design and problem-solving skills, which Figma adeptly facilitated. This process allowed me to transform the intricate mechanics of the game into an accessible and engaging online format, enhancing my expertise in handling sophisticated design tasks.
Enter game + instruction
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Transition to night mode
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The game stands at the witch's view. Waiting for the werewolves to move before making an action.
Player speaking
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Game over
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Figma Prototype (previous images are screenshots from the present mode)
PROJECT
AUGMODE
PROJECT